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james113
Joined: 15 May 2007 Posts: 42
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Posted: Sat Feb 14, 2009 8:29 am Post subject: |
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Wow nice. XD I want to eventually get the new CS package. Flash is the easiest and fastest way to publish swfs it seems. ;/ |
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chasecorbeau

Joined: 07 Nov 2005 Posts: 853 Location: Texas
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plughead

Joined: 30 Nov 1999 Posts: 537 Location: Toronto, Ontario, Canada
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munkymu Postpostpostpostpost!

Joined: 30 Nov 1999 Posts: 1735 Location: Canadia
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jdalton Spambot Extraordinaire

Joined: 01 Jun 2005 Posts: 2180 Location: 1 hr east of Vancouver (currently)
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Posted: Sat Feb 14, 2009 9:31 pm Post subject: |
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| glitchcraft wrote: | Well maybe stupid people like me like movies better! It hurts when I use my brain!
Seriously, I see what you mean; comics can pull you in deeper than movies sometimes.
On the other hand, sometimes a really good action scene in a movie just can't be recreated into any other medium. |
A *good* movie still requires a lot of brain power to make sense of what's going on on the screen, identify with the characters and so on, heck even a bad movie needs that really, but comics require brainpower to make the stuff that's happening happen at all. It's the difference between listening to someone tell you a story and reading one in a book. For the former you need to be a normal competent human who speaks the same language as the storyteller, for the latter you have to go to school and learn how to read. Anyone can learn how to read, but not without using their brain.
Man, I totally want to see this movie! Kungfu Hustle, huh? I'll look for it. _________________ Jonathon Dalton
S*P*Q*R |
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Koad

Joined: 16 Jul 2008 Posts: 227 Location: Here
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Doogl McDoog Blue Dali Person

Joined: 28 Sep 2007 Posts: 436 Location: Northern NJ
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Posted: Sat Feb 14, 2009 10:48 pm Post subject: |
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Last edited by Doogl McDoog on Wed Jan 23, 2013 4:48 am; edited 1 time in total
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plughead

Joined: 30 Nov 1999 Posts: 537 Location: Toronto, Ontario, Canada
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Posted: Sat Feb 14, 2009 11:06 pm Post subject: |
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Oh yeah, Kung Fu Hustle is a SICK action/comedy/drama and touching romance, all in one. I actually saw KFH BEFORE Shaolin Soccer, so it was a real treat to see Chow give a similarly-rewarding treatment to SS. _________________
Take care
Stef
http://sarahzero.com |
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Doogl McDoog Blue Dali Person

Joined: 28 Sep 2007 Posts: 436 Location: Northern NJ
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Posted: Sat Feb 14, 2009 11:13 pm Post subject: |
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Last edited by Doogl McDoog on Wed Jan 23, 2013 4:48 am; edited 1 time in total
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plughead

Joined: 30 Nov 1999 Posts: 537 Location: Toronto, Ontario, Canada
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Posted: Sat Feb 14, 2009 11:20 pm Post subject: |
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Oh yeah, glitchcraft
Shaolin Soccer is funny, awesome, actiony and a pretty touching human drama as well... highly recommended! _________________
Take care
Stef
http://sarahzero.com |
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Koad

Joined: 16 Jul 2008 Posts: 227 Location: Here
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jbrown
Joined: 29 Dec 2008 Posts: 77
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Siabur

Joined: 09 Jan 2007 Posts: 682 Location: Fairview, Capitol City of Rimminion next to the diner and while things go on around us.
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Posted: Mon Feb 16, 2009 5:08 am Post subject: Re: Action scenes |
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dpat57 Ich bin ein webcomicker

Joined: 11 Aug 2008 Posts: 2495 Location: Sunny/wet/windy Scotland
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jinxtigr

Joined: 30 Jul 2008 Posts: 473 Location: Vermont
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Posted: Mon Feb 16, 2009 8:55 pm Post subject: |
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Actually now that I think of it, I try very hard to do action scenes in Tally Road sometimes  and there are some things that are best in comic form...
This is a chase- the female Siamese is running for the truck, has said COME ON! and the dog guy went after her, which was a bad thing. Male Siamese chased the both of them but tripped on a bit of post-apocalyptic industrial debris and went down with an injured paw.
In drawing it, since I can't draw very well for what I'm trying to get away with, I broke up the panels so at the top we have the guy chasing and tripping, and at the bottom is a preview of what he's tripping ON and they coincide at the moment he trips and falls on his face. Things are cropped pretty close to make them more violent, and the guy's left paw-hand goes wide and claws-out as he goes down, which is also expressing the emotion of OUCH! (his ears are laid back to say WAUGH!) and the hand breaks the frame completely just to grab attention to the freeze-frame quality it's supposed to have. 'Third' panel, wolf lady hesitates realizing the cat has fallen down, and 'fourth' panel the female Siamese and dog guy have jumped on the truck and are on their way.
Or in this one, a cat lady is swarming up a sort of telephone pole (safety feature- potential customers being wolf people can't climb trees or wooden poles half as well)-
And then I was completely spent drawing that action and everything else was totally lame talking-head for the next 20 panels
The thing about drawing action scenes in any reasonable way is that it's HARD and seriously bereft of any way to repeat yourself and perfect poses by doing them repetitively. I've made little pipe-cleaner models that I sometimes use to try and figure out where limbs go in a complicated pose- for instance http://www.tallyroad.com/t/tallyroad-163.html... but I still struggle horribly with it all. Painters used to be famous for centuries when they were able to do this sort of thing great, and here I am trying to do it daily, for free. Pretty absurd really...
Anyhow, the fundamental thing about action in pictures is that it is action frozen in space. So, unless you rely totally on symbolic means like arrows or whooshes or motion lines, you are at the mercy of your ability to depict something in a way that it looks three-dimensional and solid- if you can't 'feel' the physicality of the thing you can't 'feel' it moving anywhere no matter what cues you supply to tell people what happened. It doesn't mean things have to be photorealistic- some poser comics look way more static than drawn stuff, when they don't have balance and gesture- but you do apparently have to have perspective and rendering enough to give a sensation of visual depth, whatever the art style is.
I'm learning that stuff as fast as I can, and stressing on it pretty hard a lot of the time, but that's because I think it is absolutely fundamental. I don't think you can do action convincingly without visual depth in the picture. _________________  |
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