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Kail
Joined: 10 Feb 2007 Posts: 409
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Posted: Wed Feb 11, 2009 2:35 am Post subject: Action scenes |
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Having some trouble coming up with action scenes that don't look horrible. Since my comic is supposed to be an action comic, this causes some problems; I was wondering if anyone has any advice, or a particularly handy "How To" site/book, or a nice example, or anything.
The problem I'm having right now is mostly flow. I can get individual poses and things all right (well, for a given value of "all right"), but putting them together just doesn't evoke any kind of movement, which leeches any kind of excitement out of the scene. Problem is, most professional comics I look to for inspiration are pretty bad in this area, too. Superhero comics typically just have a few panels of guys in punching poses delivering dialogue, with no feeling of what's actually happening beyond the bullet points of "Wolverine got shot and Cyclops blew up the doomsday machine." Manga are a bit better, in that there's at least an idea of what's going on in a fight, but that usually has to be done by narrating what's going on, which is a device I find really clunky.
So, any thoughts? Advice? Nice examples I can blatantly rip off? _________________  |
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perk_daddy
Joined: 14 Jul 2006 Posts: 174
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Posted: Wed Feb 11, 2009 2:46 am Post subject: |
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Read yourself some Frank Miller. I wish he'd get out from behind the camera and back to his drawing board where he belongs. _________________   |
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Liliy

Joined: 24 Jun 2008 Posts: 268
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Posted: Wed Feb 11, 2009 2:52 am Post subject: |
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I'm a big fan of the "how to draw anime & game characters" series myself.
I've found Volume 4: Mastering Battle & Action Moves to be Particularly nice.
Shame I don't use it more. It really is a nice how-to book. Lots of references. _________________  |
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KEZ

Joined: 28 Jan 2006 Posts: 778 Location: Not anymore!
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Posted: Wed Feb 11, 2009 3:06 am Post subject: |
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I try to follow the one rule I know about action scenes: draw the second AFTER impact. Not before, not during, but after. That gives you the follow-through, pleasing action "lines" (as in, "oh, that gymnast has great body lines!" not, nice inking), and the collateral damage (busted door, blood, saliva, fire, etc).
Other than that, I've really only drawn one real battle scene myself, but I did get to draw a lot of running/climbing/jumping recently. Does that count as action? For those, I found great references online. References are a must-have! _________________    |
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plughead

Joined: 30 Nov 1999 Posts: 537 Location: Toronto, Ontario, Canada
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Posted: Wed Feb 11, 2009 3:47 am Post subject: |
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I have a big action scene coming up that I can't wait to get to...
Watch lots and lots of movies. Pause the coolest parts and take digipics or screencaps. Keep a catalogue/inventory of poses, compositions and ideas you want to include in your scenes.
Don't clutter your action pages. For pacing issues, have only MAX 4/5 panels to a page, with one awesome money shot on each page, with smaller inset-type shots leading up to and/or after the money shot to help flow the action.
CHOREOGRAPHY: Think of a scene playing out in it's entirety on a stage before your eyes. Think of the scene as one fluid motion, then go in and pick your camera angles to emphasize moments in time, key focal points (bludgeoned skull, gouged eye, ripped arm), facial reactions, pain, and possibly plot points (the amulet gets shattered, the dude loses his gun, etc.)
MOTION: Tools often used are sound effects, speed lines and occasional blurs to focus a reader's eyes on the most important parts. I usually just go for simple visuals:
http://sarahzero.com/sz_0296.html
http://sarahzero.com/sz_0298.html
http://sarahzero.com/sz_0304.html
AXIS: Who is on the left? Who is on the right? Keep them in those positions unless you have a really good reason for switching them. Don't confuse your readers.
PANEL SHAPE/LAYOUT: wacky, angular, chiseled panel shapes help convey action, use lots of overlap, make use of insets and avoid circular or squareular panels.
DEBRIS: Blood, glass, wreckage, wood splinters, teeth... all these things add to the visceral nature of a scene as characters thrash around.
POINT OF IMPACT: before or after, NEVER DURING. Before is setup, after is payoff. Consider smaller setups, bigger payoffs.
Anyway, sorry to go on like that... I just really really really wanna get into my action scene and kill everyone. _________________
Take care
Stef
http://sarahzero.com |
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RentAThug

Joined: 24 Oct 2007 Posts: 107 Location: New Yak City
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Posted: Wed Feb 11, 2009 4:13 am Post subject: |
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Look at comic action that you like and figure out what makes it work. I recommend Stuart Immonen's work on NextWave and Kenichi Sonoda's stuff in Gunsmith Cats. NextWave is more over-the-top superhero action (punching people through buildings, that kind of thing) whereas Gunsmith Cats has some fantastic gun fights and car chases. _________________
Crime Pays, updating Mondays, Wednesdays and Fridays. |
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Doogl McDoog Blue Dali Person

Joined: 28 Sep 2007 Posts: 436 Location: Northern NJ
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Posted: Wed Feb 11, 2009 4:23 am Post subject: |
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Last edited by Doogl McDoog on Wed Jan 23, 2013 4:46 am; edited 1 time in total
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Wasabee
Joined: 17 Jan 2009 Posts: 18
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Posted: Wed Feb 11, 2009 5:31 am Post subject: |
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The best advice I can give to the OP is to just suck it up and do it, then learn from your own mistakes and achievements. It's good to draw inspiration from other sources, but I find it's best to learn by doing, and by doing I mean publishing something on time, even if it is sub par.
I have drawn my fair share of action scenes even in the few short weeks I've been at this. Some are good, some are bad. I do in my comic what needs to be done in order to move along the story I want to tell, regardless of whether or not I think I can do it.
When I force myself to draw something I think I can't, I often find that half the time it was just anxiety and that I can draw it. (the other half... is a learning experience)
feel free to browse my archives if need be: http://wasabeecounty.blogspot.com/search/label/archive_________________ http://www.theflyingtomato.net/
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plughead

Joined: 30 Nov 1999 Posts: 537 Location: Toronto, Ontario, Canada
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Varethane

Joined: 18 Apr 2008 Posts: 542
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Posted: Wed Feb 11, 2009 5:52 am Post subject: |
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/stalks thread
Ah, action sequences, my eternal nemesis... we meet again... _________________  |
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aniseshaw

Joined: 29 Dec 2008 Posts: 16 Location: Vancouver
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Posted: Wed Feb 11, 2009 7:03 am Post subject: |
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I highly recommend life drawing. If you can draw a 30 second pose and really get the feel of it, rendering it into a full drawing becomes that much easier.
I don't do a lot of action scenes, but when I do I try to fit the art, angle, colouring and mood to what I want the audience to feel about that action. _________________  |
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jaygee Postpostpostpostpost!
Joined: 26 Nov 2008 Posts: 1224 Location: A swamp called The Fens
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Posted: Wed Feb 11, 2009 1:17 pm Post subject: Re: Action scenes |
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Re difficulties with hand-to-hand-combat panels:
(1) If I remember correctly, there's a book out there called Drawing Martial Arts (or something along these lines, maybe browse B&N or Amaz?), featuring guys and girls fighting each other by hand and sword. Not too much on the manga side of things, as I recall. Fights didn't look "static" at all and were way superior to even most DC and Marvel stuff.
(2) If I'm stuck, I go frame-by-frame thru some scenes in Bourne I-III, Matrix, Kill Bill, Blade I-III etc...
(3)  Not too long ago, I got so frustrated that I bought a set of action figures and a desk light (my stuff is, well, sort of an exercise in neo-noir, means a lot if it depends on the right shadows, shading and inks...)
Don't know if this helps but at least I learned a lot and feel more comfy when "going for a fight" (solely for ink on paper ones, of course)... _________________  |
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Doogl McDoog Blue Dali Person

Joined: 28 Sep 2007 Posts: 436 Location: Northern NJ
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Posted: Wed Feb 11, 2009 3:44 pm Post subject: Re: Action scenes |
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Last edited by Doogl McDoog on Wed Jan 23, 2013 4:46 am; edited 1 time in total
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jaygee Postpostpostpostpost!
Joined: 26 Nov 2008 Posts: 1224 Location: A swamp called The Fens
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Posted: Wed Feb 11, 2009 4:15 pm Post subject: Re: Action scenes |
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glitchcraft-
I always wondered who buys action figures these days...now I know. As kids don't anymore, it must be people like us then...
| Quote: | | Scroll down and you'll see she uses a 3D computer program to set up the poses for her characters! I think it's called Poser 7. This is the first time I've heard of something like this. |
Yeah, Poser's been around for a while I think. Especially people in the 3D comics trade seem to use it regularly as part of their tool kit... _________________
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plughead

Joined: 30 Nov 1999 Posts: 537 Location: Toronto, Ontario, Canada
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Posted: Wed Feb 11, 2009 4:50 pm Post subject: |
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Ha ha, yeah!
Koo tutorial! Thanks for the linkage!
ANY type of reference we can get a hold of is great, whether it's 3D, miniature/bigature models, mockups or photos.
For my action scenes in SZ Classic, I went from:
1) Guessing and winging it, to
2) Taking reference takes of me and/or friends to get a pose down properly, to
3) Buying two of those stupid wooden artist maquette thingies (totally useless and inflexible, don't do it), to
4) Buying a couple of those small SUPER POSEABLE action figures (this works pretty good, the Spiderman and Daredevil I have are pretty neat), to
5) Studying movies for a more natural feel
Hey glitchcraft: I dunno how to describe my stuff at all, though some people have described it as "minimalist". There's a logic to every single thing that happens in SZ, but if things aren't making sense to people, I might need to totally change how I'm doing things.
</derail> Coming up, I've got huge robot soldiers that I need to design, photograph and introduce. I've never done anything this hardcore, so I'm doing tons of research on small human/big robot fighting to try to wrap my head around getting things right and hopefully doing things that haven't been done before. _________________
Take care
Stef
http://sarahzero.com |
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