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Action scenes
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perk_daddy



Joined: 14 Jul 2006
Posts: 174

PostPosted: Wed Feb 11, 2009 2:46 am    Post subject: Reply with quote

Read yourself some Frank Miller. I wish he'd get out from behind the camera and back to his drawing board where he belongs.
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Liliy



Joined: 24 Jun 2008
Posts: 268

PostPosted: Wed Feb 11, 2009 2:52 am    Post subject: Reply with quote

I'm a big fan of the "how to draw anime & game characters" series myself.

I've found Volume 4: Mastering Battle & Action Moves to be Particularly nice.

Shame I don't use it more. It really is a nice how-to book. Lots of references.
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Varethane



Joined: 18 Apr 2008
Posts: 559

PostPosted: Wed Feb 11, 2009 5:52 am    Post subject: Reply with quote

/stalks thread

Ah, action sequences, my eternal nemesis... we meet again...
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munkymu
Postpostpostpostpost!


Joined: 30 Nov 1999
Posts: 1735
Location: Canadia

PostPosted: Wed Feb 11, 2009 7:31 pm    Post subject: Reply with quote

You want masters of action? Try studying Spirou comics or Asterix or Pierre Alary.

Here's a pencilled action sequence from Belladone:

http://pierrealary.blogspot.com/2006/04/page-7.html
http://pierrealary.blogspot.com/2006/04/page-retouche-droite.html
http://pierrealary.blogspot.com/2006/04/blog-post.html
http://pierrealary.blogspot.com/2006/05/blog-post.html

<3

Animation resources are also great for this sort of thing.

Try telling a story without words, only through actions (not necessarily within Kerao, or even polished up). It's a great exercise.
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katastrophe



Joined: 19 Aug 2008
Posts: 287

PostPosted: Thu Feb 12, 2009 1:51 am    Post subject: Reply with quote

glitchcraft wrote:
Yeah, I don't know what to make of Poser. It seems like it would be really useful, but it would probably take a while to make the perfect figure even if the program has preset characters, which I'm guessing it does.
After all the character-making though, the comic-making itself would probably go by very quickly and more easily.


Can't speak for others, but for me the character-building is the easy part... downright fun, in fact. I rarely spend more than two hours on anyone, and then they're right there, ready for use any old time.

The time-consuming bit is the posing itself. Getting people to stand, sit, or (gah) move on the computer screen is tricky as all get-out and involves learning a lot of stupid and non-intuitive keyboard/mouse tricks. This is why I get confused when people talk of using Poser simply for help posing. Dude. That's the hardest part!

Quote:
But it also seems like it takes the skill out of drawing... if all I had to do was trace a character, I would almost feel guilty. Haha.


What it actually does is take the art out of drawing and reduce it to a set of skills that pretty much anyone (given time, patience, and some spare cash) can learn. But you're still lacking art. I can't do some of the really inspired stuff I see other people doing with Poser. I can't just sit down and draw something like an alien race that exists only in my head. I've got the models other people have made and (unless I learn modeling, which is insanely complex and requires Maths) that's it.

You can do some great things with Poser, but the limitations are severe.
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Beertycoon
Yarrrrr!


Joined: 19 Feb 2008
Posts: 1382

PostPosted: Thu Feb 12, 2009 9:47 am    Post subject: Reply with quote

Sometimes TWCL is so inspiring.

This thread made me draw this



And then it was 1.00 o'clock and I needed to go to bed Laughing Guess I'll have to finish the fight later

edit: The fighting poses were inspired by pictures found through google image search. Just type in stuff like "Fighting Scene", "Kung Fu" etc.. and you'll find plenty of material for research.

remember: Google is your friend!
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dpat57
Ich bin ein webcomicker


Joined: 11 Aug 2008
Posts: 2633
Location: Sunny/wet/windy Scotland

PostPosted: Thu Feb 12, 2009 5:17 pm    Post subject: Reply with quote

Gotta dig the fembot! Maskerman is one tough dude. Good stuff BT!

...Which leads me to sprinkle my worthless sand grain of advice: in action scenes, to give greater impression of movement, make sure the character's center of gravity is off-kilter -- the head shouldn't line up vertically with the groin. No one punches while standing up straight.
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munkymu
Postpostpostpostpost!


Joined: 30 Nov 1999
Posts: 1735
Location: Canadia

PostPosted: Sat Feb 14, 2009 8:47 pm    Post subject: Reply with quote

chasecorbeau wrote:
plughead wrote:
jdalton, the above sample you posted, that's from Akira, isn't it?


Yes, that's Akira. I recognize the characters. That page makes me want to go out and get the graphic novels! Surprised


You should! They're really good. Akira and Blade of the Immortal are completely worth it.
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dpat57
Ich bin ein webcomicker


Joined: 11 Aug 2008
Posts: 2633
Location: Sunny/wet/windy Scotland

PostPosted: Mon Feb 16, 2009 8:30 am    Post subject: Reply with quote

plughead wrote:
Shaolin Soccer is funny, awesome, actiony and a pretty touching human drama as well... highly recommended!

I made the mistake of watching Kung Fu Hustle before trying to watch Shaolin Soccer -- I was so entertained by the former that I just couldn't get into the latter. Both were on YouTube last time I looked.
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munkymu
Postpostpostpostpost!


Joined: 30 Nov 1999
Posts: 1735
Location: Canadia

PostPosted: Mon Feb 16, 2009 9:08 pm    Post subject: Reply with quote

jinxtigr wrote:

The thing about drawing action scenes in any reasonable way is that it's HARD and seriously bereft of any way to repeat yourself and perfect poses by doing them repetitively.


What? Why not? Is there something preventing you from redrawing panels until you get it right? Or from renting action DVDs, pausing them during fight scenes and practicing drawing the poses you see to build up your mental library of weird poses and angles and flailing body parts?
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