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Do you plan your floor plan?
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Marscaleb



Joined: 28 Aug 2012
Posts: 258

PostPosted: Thu Jan 17, 2013 1:21 am    Post subject: Do you plan your floor plan? Reply with quote

I've been spending the last few our laying out the floor plan for the house one of my characters lives at, and where much of the upcoming story will take place.
As the day rolls to a close, I began to wonder how many other comic authors put such effort into their comic. On one hand, some comics keep to such basic views and simple gags that they rarely need more than a gradient to serve as a backdrop. On the other hand, I've seen some comics that, even for simple gag-based content, draw well-made establishing shots of the houses and rooms.

Myself, I come from a drafting background, and on top of that, my brain is naturally wired for locations and space. For the few houses I've seen I've naturally planned out how the space is used up and where the rooms fit; I just cannot allow myself to proceed until this is done, even if I only see two or three rooms from the whole house.
And for the house I'm working on now, since I'm going to have a lot that takes place here, I'm giving it the full treatment to lay out a complete floor plan, measured and planned as if I were designing the plans for a real house.

But that's me. I'm wondering how much planning other comicers put into their environments.
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mcmasters



Joined: 28 Jun 2012
Posts: 436

PostPosted: Thu Jan 17, 2013 4:39 am    Post subject: Reply with quote

I'll have to learn perspective and interior settings on the fly. My first comic takes place in a bathroom, so all I could muster was "minimalist bathroom" and that took me forever. I would like to reach the point where such things are kind of intuitive and I can sketch interiors and details that "feel realistic" without insane amounts of effort. I have another one that I haven't put up yet that takes place in a kid's bedroom and again, took forever and doesn't even look that good.

http://mcmasterscomics.com
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Traegorn



Joined: 16 Feb 2010
Posts: 157

PostPosted: Thu Jan 17, 2013 4:40 am    Post subject: Reply with quote

I use the floorplans of real places I've been. Makes it easier
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SidneyConrad



Joined: 15 Jan 2013
Posts: 22

PostPosted: Thu Jan 17, 2013 9:40 am    Post subject: Reply with quote

My webcomic doesn't work in a consistent spaces so I don't worry about floor plans. I come from a drafting background as well though, so whenever I draw interior spaces I do try to make them in such a way that they make sense, but keep the details to a minimum.

If I were to do a series of comics located in one building however, then I would do sometimes similar to how The Simpsons does it (I know it's an animated show, but follow me on this). For their house, there is a basic layout to how the floor plan works but, because the show is meant to be funny, sometimes they take liberties and change it up a bit for a certain joke. It would be kind of jarring if there wasn't consistency, but I say it's ok to make a small change for a particular joke to work.
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nsanelilmunky



Joined: 12 Nov 2012
Posts: 120

PostPosted: Thu Jan 17, 2013 12:25 pm    Post subject: Reply with quote

I do and I don't. I have a floor plan of a main character's appartment and sometimes have a map of a city that I'm working in, but a lot of the time, I'm winging it. I put entirely too much detail in my environments as it is without learning drafting. I still need to get better at the perspective stuff and integrating my characters into said environment. As it is, they look a bit out of place as they were drawn free-hand and the buildings/rooms/etc were drawn with a ruler.
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dpat57
Ich bin ein webcomicker


Joined: 11 Aug 2008
Posts: 2629
Location: Sunny/wet/windy Scotland

PostPosted: Thu Jan 17, 2013 6:16 pm    Post subject: Reply with quote

iaviv wrote:
I just build the stuff in Sketchup. The model is already a floor plan AND it helps with perspective.

Ditto!
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Montanto



Joined: 10 Feb 2005
Posts: 155
Location: Seattle

PostPosted: Thu Jan 17, 2013 10:30 pm    Post subject: Reply with quote

dpat57 wrote:
iaviv wrote:
I just build the stuff in Sketchup. The model is already a floor plan AND it helps with perspective.

Ditto!


Here as well. Run it through a line art macro and then the stamp filter and it looks just like line art for the background.
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Eve Z.



Joined: 10 Aug 2006
Posts: 681

PostPosted: Thu Jan 17, 2013 11:11 pm    Post subject: Reply with quote

My characters live on a campus. I didn't draw a plan of the campus. you just see lots of walls, buildings, and I gotta admit that I got lazier since I started, because I stopped drawing all the details, like windows and such.

My characters just move a round. Maybe I should draw a plan of the campus with the college and the canteen and coffeteria and the wards, where each is situated.
I have the plan of the rooms well-set in my mind though.

I remember in SL,I drew the house where my characters lived once, but lost the sketch. :p
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Marscaleb



Joined: 28 Aug 2012
Posts: 258

PostPosted: Thu Jan 17, 2013 11:51 pm    Post subject: Reply with quote

allentmatthews wrote:
I come from a drafting background as well though




allentmatthews wrote:

If I were to do a series of comics located in one building however, then I would do sometimes similar to how The Simpsons does it (I know it's an animated show, but follow me on this). For their house, there is a basic layout to how the floor plan works but, because the show is meant to be funny, sometimes they take liberties and change it up a bit for a certain joke.


I've heard someone else talk about The Simpson's house not being set, but it always bugged me because it's just not true, their house is VERY defined, and I could draw you out the exact floor plan.
As to your comment that they make changes for certain jokes, while I believe it, I've never seen it happen for their house. The city, yes, the neighborhood, yes, even the back yard, yes, but I've never seen them make a change to their house.

Montanto wrote:
dpat57 wrote:
iaviv wrote:
I just build the stuff in Sketchup. The model is already a floor plan AND it helps with perspective.

Ditto!


Here as well. Run it through a line art macro and then the stamp filter and it looks just like line art for the background.


I'm told that Dan Shive does this for El Goonish Shive as well.

And to be honest... I'm building this house in Maya.
I'd do it in Revit if I had a copy, but this is what I got. (I'd be done by now if I had Revit.)
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Valgrim



Joined: 18 Jan 2013
Posts: 20

PostPosted: Fri Jan 18, 2013 1:23 am    Post subject: Reply with quote

Like someone said before 9/10 I base the floor plan on somewhere I've been. Once I have the setting in mind I build the "set" in Vue. I LOVE Vue. Well worth the cash.

-Val
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hipopotamo



Joined: 27 Nov 2011
Posts: 193

PostPosted: Sat Jan 19, 2013 7:46 pm    Post subject: Reply with quote

For my webcomic, my characters go to college, and I based it on a real Mexican university. So, for that I just told my artist to draw the college vignettes with that campus in mind.

This is a picture of the university

And this is the rendition in the comic

(you also get to see my storyboarding Cool )

The girls live in a mansion with a big mad scientist lab in the middle of it. For that I made rough diagrams as to how you would hide a lab that big and still make sense out of the rest of the living space. However, specific rooms are not precisely located.

For my new comic, the characters are to go on a quest thru the Mexican landscape, so I was forced to look at maps and actually trace their journey and where all intermediate events would occur between the beginning and the climax were to occur.

However, I don't think I'll ever do the level of detail that the OP did!

Cheers from the Hippo


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pdonz2



Joined: 02 May 2009
Posts: 72

PostPosted: Sun Jan 27, 2013 8:35 pm    Post subject: Reply with quote

Not for my webcomic, but for another project I'm working on, I've built a couple models of settings in Google SketchUp. I figured this would help me be consistent when I'm spending something like 20 panels in the same room or apartment.

SketchUp is pretty cool because it's free, and is integrated with an online library of user-generated models that you can import into your own files. So, for example, I furnished my main characters' apartment with 3D models of furniture from the library.
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AndrewBCrisp



Joined: 16 Feb 2012
Posts: 38

PostPosted: Mon Jan 28, 2013 12:34 am    Post subject: Reply with quote

When I put Icefall on indefinite hiatus last summer to rewrite the story, I turned to Google Sketchup to give myself some models and floor plans of Damascus Base. I built enough of a model to know where everything is, and how big the rooms are - even giving a rough idea on where essential components like airlocks, life support, and power generators are placed. This has proven to be a big help now that I'm nearing the end of preparing page layouts, choosing camera angles that work, etc.

Sketchup was also a help in redesigning the base from its original, awkward, six module design, to a more compact and practical two module design.

Because I'll still be drawing the comic traditionally, none of the models will actually go into the comic proper, though for a while I gave in to the temptation to put in as much detail as I could into the models - which was a lot of wasted effort, all things considered. If and when I have more time, I might consolidate the models into something that can be presented on its own.

Andrew
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Justinfh



Joined: 30 Sep 2012
Posts: 87

PostPosted: Thu Feb 14, 2013 8:19 pm    Post subject: Reply with quote

A lot of people don't like gradients for backgrounds. Which is why for most of my comics, I design the background and save it incase I want to use it again.
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Bill Murphy



Joined: 22 Aug 2012
Posts: 28

PostPosted: Thu Feb 14, 2013 9:02 pm    Post subject: Reply with quote

I have floor plans for every location in my comic. My long term vision for my comic is for people to know the locations just like the characters. I think of it as set design like in a TV sitcom. And I try to keep the camera angle the same at each location.
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